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    2009 - 06.11

    If one does not ever apply or supply knowledge they gain, it is as if it never learned.

    1. Preliminary Study in Making Comic Books Accessible to People with Visual Impairments: Brief feasibility examination for an NSF-funded REU.
    2. Biomimetics and human vision: literature research and evaluation on psychology papers related to how the brain works for a computer system related to seeing as humans see.
    3. Cam the RamBot: use of LilyPad Arduino and sensors in a feasibility examination. I wanted to test if it were possible to create a child-accessible embedded system. I hope that this could lead to a youth outreach program.
    4. Computer science education for students with severe visual impairment: literature research and evaluation that relate to visually impaired students.
    5. GestureBot and Feature Detection: AI project into gesture detection.
    6. Sound with Trackmate: investigating the Trackmate tangible interface.

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